#include "MotionBlurTestScene.h"
 
#include "MotionBlurTestNode.h"



CMotionBlurTestScene::~CMotionBlurTestScene( void )
{

}

void CMotionBlurTestScene::Unload()
{
	IScene::Unload();
	//this->RemoveDialog(pMainMenu);

	RemoveSceneNode(m_BulrTestNode);
	
 
}

void CMotionBlurTestScene::HandleInput()
{

 


}

LRESULT CMotionBlurTestScene::OnMsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,bool* pbNoFurtherProcessing )
{
	//pMainMenu->OnMessage(hWnd,uMsg,wParam,lParam,pbNoFurtherProcessing);
	return S_OK;
}

void CMotionBlurTestScene::Load()
{
	IScene::Load();
 	AddSceneNode(m_BulrTestNode);

	



}

CMotionBlurTestScene::CMotionBlurTestScene( void )
	:IScene(false)
{
	 
 m_BulrTestNode=new CMotionBlurTestNode();
}

void CMotionBlurTestScene::OnTerminate( void )
{
	 SAFE_DELETE(m_BulrTestNode);
	 
}

 